It's more to do with getting as many songs as we could effectively within a budget. Were there any tracks you wanted but couldn't have?ĪC: Because it's mature, we're not gratuitous in that sort of way, there wasn't an issue of people wouldn't want to be associated because it was very violent. I'm not sure how many tracks there are - maybe 130? Definitely over a hundred. They have all this 50s music, and then there's the 40s music as well -being able to put all this big list together has been pretty cool for the guys. I'm not a big music guy myself, but obviously other guys on the team are, and for them it's like being kids in a candy store. But the music is obviously a big part of creating the period. carte blanche isn't true, it's not like we had billions of dollars to spend on the music. Was there a conscious choice to go with more recognisable stuff than the first game, or is it just a by-product of the game being set 10/20 years on?Īlex Cox: We've spent ages on the tracklist. RPS: I love the soundtrack - I was just haring around 1950s New York to Buddy Holly's That'll Be The Day. Read on for the chatty chap's thoughts on the game's excellent music, open world versus linear and whether 'dickcheese' is an authentic 1950s swear word or not. So I decided to ask him about the game instead. While I was there, I made Alex Cox, one of the game's producers, an offer he couldn't refuse. Last week, I finally got to spend a little quality time with the rarely-seen, much-delayed Mafia 2.
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